.. status: ok 21.12 tetra.input ----------------- .. spadVerbatim :: )set expose add con DenavitHartenbergMatrix                Bring DH matrices into the                                                            environment x1:DFLOAT := sqrt(2.0@DFLOAT/3.0@DFLOAT)                   Set up the coordinates of the x2:DFLOAT := sqrt(3.0@DFLOAT)/6                            corners of the tetrahedron. p1 := point [-0.5@DFLOAT, -x2, 0.0@DFLOAT]                 Some needed points p2 := point [0.5@DFLOAT, -x2, 0.0@DFLOAT] p3 := point [0.0@DFLOAT, 2*x2, 0.0@DFLOAT] p4 := point [0.0@DFLOAT, 0.0@DFLOAT, x1] baseTriangle  := [p2, p1, p3]                              The base of the tetrahedron mt  := [0.5@DFLOAT*(p2+p1), 0.5@DFLOAT*(p1+p3), 0.5@DFLOAT*(p3+p2)]                                                            The middle triangle inscribed                                                            in the base of the tetrahedron bt1 := [mt.1, p1, mt.2]                                    The bases of the triangles of bt2 := [p2, mt.1, mt.3]                                    the subdivided tetrahedron bt3 := [mt.2, p3, mt.3] bt4 := [0.5@DFLOAT*(p2+p4), 0.5@DFLOAT*(p1+p4), 0.5@DFLOAT*(p3+p4)] tt1 := tri2tri(baseTriangle, bt1)                          Create the transformations tt2 := tri2tri(baseTriangle, bt2)                          that bring the base of the tt3 := tri2tri(baseTriangle, bt3)                          tetrahedron to the bases of tt4 := tri2tri(baseTriangle, bt4)                          the subdivided tetrahedron drawPyramid(n) ==                                          Draw a Sierpinsky tetrahedron   s := createThreeSpace()                                  with n levels of recursive   dh := rotatex(0.0@DFLOAT)                                subdivision   drawPyramidInner(s, n, dh)   makeViewport3D(s, "Sierpinsky Tetrahedron") drawPyramidInner(s, n, dh) ==                              Recursively draw a Sierpinsky   n = 0 => makeTetrahedron(s, dh, n)                       tetrahedron   drawPyramidInner(s, n-1, dh * tt1)                       Draw the 4 recursive pyramids   drawPyramidInner(s, n-1, dh * tt2)   drawPyramidInner(s, n-1, dh * tt3)   drawPyramidInner(s, n-1, dh * tt4) makeTetrahedron(sp, dh, color) ==                          Draw a tetrahedron into the   w1 := dh*p1                                              given space with the given   w2 := dh*p2                                              color, transforming it by   w3 := dh*p3                                              the given DH matrix   w4 := dh*p4   polygon(sp, [w1, w2, w4])   polygon(sp, [w1, w3, w4])   polygon(sp, [w2, w3, w4])   void() Sierpinsky's Tetrahedron